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Button press doesn't register when the Player is out of focus
How to reproduce: 1. Create a new project 2. Install Input System package 3. Add a button and make it do something 4. Press File > ... Read more
Mouse.current.leftButton.wasPressedThisFrame returns True when clicking ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Enter ... Read more
Input value is constantly repeated on WebGL Player when changing focus o...
How to reproduce: 1. Open the attached “AssetsWithoutLibraryFolder.zip” project 2. Switch platform to WebGL 3. Build and Run 4. ... Read more
[iOS] [Input System] EnhancedTouch touches persist when released after t...
How to reproduce: 1. Open the attached project ("InputSystemCheck_ver1_1_0.zip") 2. Open "SampleScene" Scene 3. Build And Run on ... Read more
Physics.Raycast doesn't trigger OnPointer events when mouse cursor is lo...
How to reproduce: 1. Open the user's attached project "FirstPersonTest.zip" 2. In Player Settings change the Active Input Handling t... Read more
Input Events are not raised when the Editor is frozen
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press the "L" key 20 times u... Read more
On-Screen Stick jitters when used with Player Input component with auto-...
Reproduction steps: 1. Open user-submitted project 2. Enter Play Mode 3. Left-click and hold on the white square in the bottom-le... Read more
[Windows] Crash on InputDeviceIOCTL with DS4 + Strike Pack Eliminator
Reproduction steps: 1. Create a new project 2. Install the Input System package using the Package Manager 3. Connect a PS4 Controlle... Read more
"NotSupportedException: Control count per binding cannot exceed byte.Max...
Reproduction steps: 1. Open the attached "1369643.zip" project 2. Open the "SampleScene" Scene 3. Select the "Event System" Game Obj... Read more
[Input System] Names of InputAction and InputActionMap not shown in Insp...
Reproduction steps: 1. Open the attached project 2. Open "SampleScene" Scene 3. Open TestInput.cs 4. Select Cube object in the ... Read more
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