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Won't Fix

Votes

0

Found in [Package]

1.1.1

Issue ID

ISXB-49

Regression

No

[Windows] Crash on InputDeviceIOCTL with DS4 + Strike Pack Eliminator

Package: Input System

-

Reproduction steps:
1. Create a new project
2. Install the Input System package using the Package Manager
3. Connect a PS4 Controller and the Strike Pack Eliminator

Expected result: The Editor doesn't crash
Actual result: The Editor crashes

Reproducible with Input 1.3.0: 2021.2.10f1, 2022.1b5, 22.2a5
Doesn't crash on MacOS

Stacktrace:
0x00007ff6acf58c90 (Unity) InputDeviceIOCTL
0x00007ff6abf07e2e (Unity) NativeInputSystem_CUSTOM_IOCTL
0x000001f401d33ca3 (Mono JIT Code) (wrapper managed-to-native) UnityEngineInternal.Input.NativeInputSystem:IOCTL (int,int,intptr,int)
0x000001f401d33b83 (Mono JIT Code) \[NativeInputRuntime.cs:43] UnityEngine.InputSystem.LowLevel.NativeInputRuntime:DeviceCommand (int,UnityEngine.InputSystem.LowLevel.InputDeviceCommand*)

  1. Resolution Note:

    We'll have to be honest with ourselves that we won't be getting around to fixing this. Sorry.
    For now this addon for the DS4 controller can be considered to be not supported.

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