Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.3.0
Issue ID
ISXB-54
Regression
No
"NotSupportedException: Control count per binding cannot exceed byte.MaxValue=255" when entering Play mode 32 times
Reproduction steps:
1. Open the attached "1369643.zip" project
2. Open the "SampleScene" Scene
3. Select the "Event System" Game Object
4. Replace Standalone Input module with InputSystemUIInputModule in the Inspector Window
5. Enter and Exit the Play mode 32 times
6. Observe the Console window
Expected result: No error messages appear
Actual result: "NotSupportedException: Control count per binding cannot exceed byte.MaxValue=255" and "NotSupportedException while resolving binding 'Navigate:<Gamepad>/rightStick/right\[;Gamepad]' in action map 'DefaultInputActions (UnityEngine.InputSystem.InputActionAsset):UI'" error messages appear
Reproducible with: 1.2.0, 1.3.0 (2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b3, 2022.2.0a2)
Reproducible with: Windows
Not reproducible with: MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
Resolution Note:
In the provided repro project, devices are added in User.cs during object creation instead of being added/removed using OnEnable and OnDisable as suggested in previous resolution comments. Hence devices are constantly added leading to this symptom.