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1
votes
Won't Fix

System.Net.WebRequest leaks WebRequest Objects

Networking

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Mar 12, 2019

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Version/s: 2018.3, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project "HttpWebRequestLeakTest" 2. Enter Play Mode 3. Open Memory Profiler and take a snapsh... Read more

0
votes
Fixed

[LWRP] Reflection Probe shows black sides of Cubes when Cubes are using ...

LW RP

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Jan 13, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user's project 2. Open the Scenes > Bug scene 3. Open Window > Rendering > Lighting Settings 4. Genera... Read more

0
votes
Fixed

[iOS] Player overlaps the status bar when Default Orientation is set to ...

Window management

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Mar 09, 2019

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Version/s: 2018.3.0b8, 2018.3.7f1

How to reproduce: 1. Open the attached project 2. Go to Player settings -> Resolution and Presentation -> Set the Default Orientatio... Read more

0
votes
Won't Fix

[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when ...

Mobile

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Mar 14, 2019

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Version/s: 2019.1.0b6

To reproduce: 1. Using Unity hub create a new project with LWRP template 2. In player settings switch graphics API to GLES2 or GLES... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more

0
votes
Won't Fix

EditorOnly Tag is ignored on Prefabs that are instantiated by code

Build Pipeline

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Mar 18, 2019

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Version/s: 2018.3.8f1

How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more

1
votes
Fixed

Internal Exception is thrown after Test with GameObject using DontSaveIn...

Package: Test-Framework

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Mar 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce: 1. Open the attached "TestRunnerCrash.zip" Project 2. Open the Test Runner window 3. Go to "EditMode" Tab and pres... Read more

0
votes
Fixed

[Vulkan] memory leak is present when using PostProcessLayer in an Androi...

Vulkan

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Mar 15, 2019

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Version/s: 2018.3.8f1

To reproduce: 1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip" 2. Observe the leakage via Attached Profiler... Read more

2
votes
Won't Fix

Camera Depth is not respected with multiple Cameras when Camera Viewport...

Camera

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Mar 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more

0
votes
By Design

Applied nested prefab instance in prefab mode is duplicated in variant i...

Scene Management

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Mar 18, 2019

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Version/s: 2019.2.0a10

Steps: 1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances 2. Add Nestee2 to Nestee1 an... Read more

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