Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.2.2p2
Issue ID
1025263
Regression
Yes
Physics layers still interact when unchecked in collision matrix causing major performance in postBroadPhase
Steps to reproduce:
1. Download and open the latest attached project(oc link)
2. Enter play mode
Note: GameObjects are set to layers which are set to not collide
Expected result: minimal to no physics impact
Actual result: extreme physics impact
Reproduced on 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Not reproduced on 2017.1.3p3
Regression introduced in 2017.2 with the physics changes
Note: the models in question are made of a lot of small colliders to ensure accuracy of hand collision in the submitter's project
VERIFIED Fixed 2018.3.0a1, 2018.2.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Add comment