Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.2.2p2
Issue ID
1025263
Regression
Yes
Physics layers still interact when unchecked in collision matrix causing major performance in postBroadPhase
Steps to reproduce:
1. Download and open the latest attached project(oc link)
2. Enter play mode
Note: GameObjects are set to layers which are set to not collide
Expected result: minimal to no physics impact
Actual result: extreme physics impact
Reproduced on 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Not reproduced on 2017.1.3p3
Regression introduced in 2017.2 with the physics changes
Note: the models in question are made of a lot of small colliders to ensure accuracy of hand collision in the submitter's project
VERIFIED Fixed 2018.3.0a1, 2018.2.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment