Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.2.2p2
Issue ID
1025263
Regression
Yes
Physics layers still interact when unchecked in collision matrix causing major performance in postBroadPhase
Steps to reproduce:
1. Download and open the latest attached project(oc link)
2. Enter play mode
Note: GameObjects are set to layers which are set to not collide
Expected result: minimal to no physics impact
Actual result: extreme physics impact
Reproduced on 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0b1
Not reproduced on 2017.1.3p3
Regression introduced in 2017.2 with the physics changes
Note: the models in question are made of a lot of small colliders to ensure accuracy of hand collision in the submitter's project
VERIFIED Fixed 2018.3.0a1, 2018.2.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Add comment