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Fixed in 2018.2
Debug symbols are not being stripped from builds
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- AssetDatabase is overwriting GUIDs
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- [PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps with 16 lightmap AA samples
- Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
- [GPU PLM] Part of baked shadows are broken when hitting a backface