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Transparent shader bleeds to white when more than one light is used.
How to reproduce:1. Open user attached project.2. Open 'main' scene3. Select 'Particle System' from Hierarchy.4. Notice 'normal' beh... Read more
[WebGL] Images/text look blurred on Retina screen
Reproduction Steps:1. Open User's project2. Build to WebGL3. Open on Browser4. Look at the difference of text "UI Text Component" on... Read more
Wireframe thickness on Retina screen is much lower than on FullHD extern...
Reproduction Steps:1. Create new project2. Create 3D object Sphere3. Select Wireframe mode4. Try dragging Unity window to the FullHD... Read more
[MonoDevelop][Boo] Building boo assembly through MD throws error instead
Steps to reproduce: 1. Open attached project2. Open script "Test" using MonoDevelop3. Press F8 to build all assemblies4. Notice erro... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs):1. Open my attached project "case825212Halo".2. Open "HaloLightTest" scene.3. E... Read more
OnMouseEnter/OnMouseExit with external mouse gets called only when mouse...
Reproduction steps:1) Open "822685_OnMouseEnterExit.zip" project2) Build and run "repro" scene3) Using USB OTG adapter connect mouse... Read more
Baked point light does not emit light when Baked GI is enabled and light...
Repro steps:1. Open "BakeBug.zip" project2. Make sure "Lights" scene is loaded3. Notice that point light is not emitting light4. Mov... Read more
Build And Run fails on iOS with EntryPointNotFoundException: GetXcodeMaj...
Steps to reproduce:1) Create a new project.2) Select iOS platform.3) Build the project using 'Build And Run'. Unity fails to link th... Read more
[DynamicBatching] Particle systems are shown as batched in the frame deb...
Steps to reproduce: 1. Open attached project (particles_batch.zip)2. Open 'Profiler' and focus 'Rendering' tab3. Open and play 'part... Read more
[Oculus] Activateing a Camera in start method results in tilted world
In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the... Read more
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