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UI/Lit Shader issues with HDRP
When opeming the Sample UI Project form the Asset store, I noticed that the UI Lit shader is always pink. No error comes up in the c... Read more
Standard shader deferred pass does not have a variant for just "UNITY_HD...
When trying to manually render objects via command buffers in an AfterGBuffer pass, it's not possible to do that properly when HDR i... Read more
[2018.1] ColorSpace's default setting is changed from Gamma to Linear
To reproduce: 1. Open Unity and create a New Project2. Open Player settings and inspect Color Space default setting Expected results... Read more
[UI] RectTransform gizmo bounds are not rotated along with element when ...
How to reproduce:1. Create any UI element2. Drag to rotate the Rect Transform bounds3. Set the Z-rotation of the Rect Transform to 0... Read more
Animation starts from the middle when it is attached to a Blend Tree tha...
How to reproduce:1. Open attached project(ReproProject.zip)2. Enter play mode3. Look at the cubes in the Scene or Game View Expected... Read more
CalculateGlobalRotation crashes when entering to Play mode
To reproduce: 1. Download attached project "Parkour.zip" and open in Unity2. Open "Main" scene3. Enter Play mode Expected Result: Un... Read more
Reset() is called before OnEnable() when attaching a script to a GameObject
How to reproduce:1. Open attached project (TestAssets2018.1.zip)2. Attach the "Test" script to any GameObject present in the scene3.... Read more
[UWP] Player will not boot if a non-development build is made while Scri...
In the UWP Build Settings, if you turn on both Development Build and Script Debugging and then disable Development Build, the Script... Read more
[FMOD] Crash on 'FMOD::ChannelI::validate' when replaying the scene
Steps to reproduce:1. Download user provided Unity and FMOD projects2. In the top menu, select FMOD -> Edit Settings -> Browse... Read more
Error is thrown when EditorGUILayout.ColorField API method is called
How to reproduce:1. Open given Unity project--Error is thrown Expected result: EditorGUILayout.ColorField method should be working f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title