Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
5.6.0f3
Issue ID
1026405
Regression
No
CalculateGlobalRotation crashes when entering to Play mode
To reproduce:
1. Download attached project "Parkour.zip" and open in Unity
2. Open "Main" scene
3. Enter Play mode
Expected Result: Unity Editor successfully enters to the Play mode
Actual Result: Unity Editor crashes
Notes:
- This issue appears both on Windows, OSX, and Standalone builds
- The stack trace is shared in the comments section
- If you disable all "Player1" gameObject components, it still crashes
- Workaround: If you add Character Controller to "Parkour Slayer.cs" "Controller" field on "Player1" gameObject, then everything works as expected
Reproduced on Unity 5.6.5p4, 2017.1.3p3, 2017.2.2p3, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1 and 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment