Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b1
Issue ID
1026831
Regression
No
[UWP] Player will not boot if a non-development build is made while Script Debugging is still checked
In the UWP Build Settings, if you turn on both Development Build and Script Debugging and then disable Development Build, the Script Debugging box will remain checked but greyed out as expected.
If you then make a build however, the UWP player will throw an unhandled exception if attached to Visual Studio, or just crash if not attached. It seems as though we aren't disabling the Script Debugging option correctly in this situation.
1. Boot Unity
2. Create a new UWP project
3. Open Build Settings
4. Turn Development Build ON
5. Turn Script Debugging ON
6. Turn Development Build OFF
7. Create a build
8. Attempt to run the build
Tested on 2018.2.0b1, 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment