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0
votes
Not Reproducible

[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image

uGUI

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Feb 16, 2016

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Version/s: 5.3.2f1

Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas. Steps to reprod... Read more

0
votes
Not Reproducible

[Audio] Adding an effect as a component does not honour the "Bypass effe...

Audio

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Feb 17, 2016

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Version/s: 5.3.2p3

[Audio] Adding an effect as a component does not honour the "Bypass effects" checkbox in the playmode Steps to repro: - Launch the ... Read more

0
votes
By Design

[Audio] Bypass effects in the audio source does not bypass effects cause...

Audio

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Feb 17, 2016

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Version/s: 5.3.2p3

[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro: - Launch the attache... Read more

0
votes
Fixed

Connecting profiler rometly with different versions results in crash

Editor - Other

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Feb 10, 2016

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Version/s: 5.4.0b5

To reproduce this case you are going to need: 1. Local network 2. Two PC machines ProjectSteps: 1. Create Project on 5.3 with compu... Read more

0
votes
Fixed

[HDR] Color picker normalized hex code is wrong

Editor - Other

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Feb 15, 2016

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Version/s: 5.5.0a1

Project Steps: 1. Select material blue 2. Open color picker for Emission color 3. Set Color to white and move intesity slider above... Read more

0
votes
Fixed

[GlCore] Tessellation not working

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more

0
votes
By Design

Blend causes artifacts

Graphics - General

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Feb 12, 2016

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Version/s: 5.4.0b6

Project Steps: 1. Open scene "Test" 2. Move "Cube (1)" notices that color is not cleared Read more

0
votes
Fixed

[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.3.2p3

Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it s... Read more

0
votes
Fixed

[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...

Global Illumination

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Feb 17, 2016

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Version/s: 5.5.0a1

When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more

3
votes
Fixed

Player Size Statistics output is not available in Editor log since 5.3 v...

Asset Loading

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Feb 08, 2016

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Version/s: 5.3.1f1

After building asset bundles Editor log should show ***Player size statistics*** like in this example page: http://docs.unity3d.com/... Read more

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