Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1025318
Regression
No
[PLM][API] Prioritize View, Direct Samples, and Indirect Samples are not exposed in LightmapEditorSettings
When baking backend is set to Progressive Lightmapper, it can be observed that there is no way to access the values of `Direct Samples`, `Indirect Samples` and `View Prioritization` in LightmapEditorSettings through C# API. Users should be able to access and modify these values.
Steps for reproduction:
1) In Unity, create a C# script
2) In the script, create a variable from LightmapEditorSettings class
3) Observe that `Direct Samples`, `Indirect Samples` and `View Prioritization` parameters are not exposed
Notes:
- Not a regression
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment