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Overloading operator* and then using its result inline results in a comp...
To reproduce: 1. Open the project ,attached by the user (ControllerTest.zip)2. Observe the error in the console3. Inspect the line i... Read more
Unity could not produce class with id 1180 error pops up and player is n...
How to reproduce:1. Open attached Unity project "FreedomEngine"2. Select File --> Build Settings3. Add "teststage" scene4. Check ... Read more
The Editor crashes in sortBoxes when entering the Play mode
To reproduce: 1. Open the project, attached by the user (Markov_Prototyping_3D_UnityProject.zip)2. Enter Play mode Expected: the Edi... Read more
Two duplicate Audio tracks in the Timeline cause the Editor crash in Aud...
To reproduce: 1. Open the project, attached by the tester (TimelineAudioCrash.zip)2. Open the Timelien window and select Main Camera... Read more
[Android] Assertion "(destWidth >= srcWidth && destHeight >= srcHeight)....
How to reproduce:1. Open attached "Assertion" project and "SampleScene", notice it contains default Tree prefab2. Observe the consol... Read more
[tvOS][GLES3] Survival Shooter Tutorial project renders black scene on A...
How to reproduce:1. Open the attached project2. Make sure that Auto Graphics API is disabled and only GLES3 is picked3. Build and ru... Read more
[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComput...
To reproduce:1. Create new project with Lightweight RP template2. Open sample scene3. Set graphics API to Metal4. Build and run on t... Read more
[iOS] Visual artifacts when using LW RP in gamma colorspace on both Meta...
To reproduce:1. Create a new project with Lightweight RP template or use QA's attached one2. Make sure color space is set to gamma a... Read more
[Builtin Modules] changing module state doesn't update the *.csproj file
-e: see title and thus visual studio won't know that the dll is no longer part of the project -repro:--have Visual Studio installed ... Read more
Incorrect material is assigned to a specific FBX model's child object
To reproduce:1. Open attached project2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene3. Click on 1... Read more
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