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Overlapping Tiles on a Tilemap change their layering order while hoverin...
How to reproduce:1. Open the attached Unity project (tilemaps.zip)2. Open the "test" scene3. In the Tile Palette window, click on th... Read more
[PacMan] Update option not available when package manager UI downgraded ...
[PacMan] Update option not available when package manager UI downgraded to lower version 1. What happenedUpdate option not available... Read more
Overdraw view mode doesn't work with Occlusion Culling
When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more
[GI] Texture rectangle is out of bounds error when baking in Indirect de...
Steps to reproduce 1. Download the attached project2. Open t1TerrainSimple scene3. Navigate to Lighting window, and make sure that A... Read more
[GI] SetPixels32 called with invalid number of pixels in the array error...
Steps to reproduce 1. Download the attached project2. Open t1TerrainSimple scene3. Navigate to Lighting window, and make sure that A... Read more
Humanoid Translate DoF offset incorrect when used through Timeline (in c...
Steps to reproduce:1. Open attached project2. Open Scene TimelineIssue3. Enter Play Mode4. Observe the two models on the left side (... Read more
[LTSRP][iOS] Lightweight RP template scene built to iOS 8 device crashes...
Steps to reproduce: 1. Create new project, choose 'Lightweight RP (Preview)' as a template2. Switch to iOS3. Build 'samplescene' for... Read more
Particle Renderers do not batch properly when Property Blocks are set
To reproduce:1. Open the user's attached project2. Open the "Test" scene under Assets\Scenes3. Play it and press the "Spawn Property... Read more
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' afte...
Steps to repro: 1. Open attached project and 't1' scene;2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Project ... Read more
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce: 1. Open the project, attached by the tester (WebGLPlayDelayed.zip)2. Build and run the project for WebGL3. In the buil... Read more
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