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[OSX] Closing Unity while A$ or Services tab is loading, crashes editor
To reproduce:1. Open project2. Open A$ or Services tab3. Wait until A$ or Services will load4. Close tab5. Reopen the same tab6. Qui... Read more
Manifest.json is not tracked by VCS plug-in
When using P4V as a source control, the Unity Editor integration doesn't pick up on changes made to the manifest.json file contained... Read more
Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Crash on exit: GfxDeviceD3D12::QueueRelease
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Audio does not play when playing in a Timeline which is controlled by an...
How to reproduce:1. Open given Unity project2. Enter "TestTimelineCrumb" scene3. Open Timeline window4. Select "MasterSequence" game... Read more
Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce:1. Open attached project ("ScreenBug.zip")2. Enter Play mode3. In Hierarchy window, disable and enable "PrintResolu... Read more
[Android] Resolution does not changes when changing it with Blit Type Au...
Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more
Screen.fullScreenMode is broken on Windows Standalone
Build and run the attached project.Try all four buttons- Windowed: does nothing- MaximizedWindow: switches to FullscreenWindow inste... Read more
Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce:1) Open the attached project and run the TargetEye Scene2) Set VR enabled, OpenVR SDK, and set single pass render... Read more
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happenedGear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title