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Fixed in 2018.3

Fixed in 2017.4, 2018.2

Votes

0

Found in

2017.3.1p4

2017.2.0b1

Issue ID

1022974

Regression

Yes

[Android] Resolution does not changes when changing it with Blit Type Auto on Power VR devices

Mobile

-

Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when Blit Type is set to Auto

To reproduce:

1. Download attached project "AndroidBlit.zip" and open in Unity
2. Open "main" scene
3. Run logcat
4. Press "Toggle" button

Expected results: After you press the button, application changes its resolution
Actual results: After you press the button, the application becomes 'blitted' to screen and does not change its resolution

Notes:
- Logcats are shared in the comments section
- Link to Video of the issue is in the comments section
- This issue reproduces only on Android PowerVR devices
- On Android non-PowerVR devices, this issue does not reproduces
- On iOS PowerVR devices, this issue does not reproduces
- In Windows and OSX standalone everything works fine
- Workarounds:
- Delete all folders from the Project folder and only leave Assets, then launch project again and magically everything works fine
- Launch Project on Unity 2017.1 newest version or Unity 2017.2.0a4 and then project fixes itself

Devices:
- Amazon Fire HD 8, OS: 5.1.1,CPU: armeabi-v7a , GPU: PowerVR Rogue G6200,
- Google Pixel 2, OS: 8.1.0, CPU: arm64-v8a, GPU: Adreno (TM) 540
- iPhone 6s, iOS: 10.3.2, CPU: A9

Reproduced on Unity 2017.2.0b1, 2017.2.2p3, 2017.3.1p4, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1 and 2018.2.0a9
Not reproduced on Unity 2017.1.3p3 and 2017.2.0a4
Regression on Unity 2017.2.0b1

Comments (1)

  1. 20b939809ab2b723a004eaa84defc322?d=mm

    Salman86

    Jun 28, 2019 09:30

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