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Fixed in 2018.3.X

Fixed in 2017.4.X, 2018.2.X



Found in



Issue ID




[Android] Resolution does not changes when changing it with Blit Type Auto on Power VR devices



Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when Blit Type is set to Auto

To reproduce:

1. Download attached project "" and open in Unity
2. Open "main" scene
3. Run logcat
4. Press "Toggle" button

Expected results: After you press the button, application changes its resolution
Actual results: After you press the button, the application becomes 'blitted' to screen and does not change its resolution

- Logcats are shared in the comments section
- Link to Video of the issue is in the comments section
- This issue reproduces only on Android PowerVR devices
- On Android non-PowerVR devices, this issue does not reproduces
- On iOS PowerVR devices, this issue does not reproduces
- In Windows and OSX standalone everything works fine
- Workarounds:
- Delete all folders from the Project folder and only leave Assets, then launch project again and magically everything works fine
- Launch Project on Unity 2017.1 newest version or Unity 2017.2.0a4 and then project fixes itself

- Amazon Fire HD 8, OS: 5.1.1,CPU: armeabi-v7a , GPU: PowerVR Rogue G6200,
- Google Pixel 2, OS: 8.1.0, CPU: arm64-v8a, GPU: Adreno (TM) 540
- iPhone 6s, iOS: 10.3.2, CPU: A9

Reproduced on Unity 2017.2.0b1, 2017.2.2p3, 2017.3.1p4, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1 and 2018.2.0a9
Not reproduced on Unity 2017.1.3p3 and 2017.2.0a4
Regression on Unity 2017.2.0b1

Comments (1)

  1. Salman86

    Jun 28, 2019 09:30

    Its best feature this game good game great graphics and fun to play i like this game if you play free online game.

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