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Fixed in 2018.3

Fixed in 2018.1, 2018.2

Votes

3

Found in

Issue ID

1025120

Regression

No

Screen.fullScreenMode is broken on Windows Standalone

Windows

-

Build and run the attached project.
Try all four buttons
- Windowed: does nothing
- MaximizedWindow: switches to FullscreenWindow instead
- FullscreenWindow: works as expected
- ExclusiveFullscreen: switches to Windowed instead

Note: Screen.fullScreenMode is the new API first appeared in 2018.1

Comments (6)

  1. 030ea89f542b9fb656ccad030697b2e8?d=mm

    Carrmichaelll

    Jun 11, 2019 12:48

    2019 and still not working!!

  2. 3aeb0f51a6a4913af6368e3ca1324c63?d=mm

    trothmaster

    Jan 15, 2019 17:33

    Never mind, it must be something else because a blank project works.

  3. 3aeb0f51a6a4913af6368e3ca1324c63?d=mm

    trothmaster

    Jan 15, 2019 17:25

    This is not fixed in 2018.2.20f1

  4. 3aeb0f51a6a4913af6368e3ca1324c63?d=mm

    trothmaster

    Jan 15, 2019 17:15

    This is not fixed in 2018.2.20f1

  5. 95c68ad251872a75a6d1c871f73927c0?d=mm

    GarethIW

    Jul 28, 2018 14:39

    I've wanted the ability to toggle between borderless/exclusive/windowed at runtime for *so long*. I was excited to see this property added.

    Except it doesn't actually do anything (2018.2.0f2)

  6. 3b0f32af7a0f046e68fd251d28562dba?d=mm

    Wurstbeschleuniger

    Jun 02, 2018 01:08

    Same here ... Seems like the enums on Unity side are messed up. Did no one realize that games don't toggle windowed/fullscreen any longer?

    Thanks a lot for fixing

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