Search Issue Tracker

Fixed in 2018.3.X

Fixed in 2018.1.X, 2018.2.X

Votes

3

Found in

Issue ID

1025120

Regression

No

Screen.fullScreenMode is broken on Windows Standalone

Windows

-

Build and run the attached project.
Try all four buttons
- Windowed: does nothing
- MaximizedWindow: switches to FullscreenWindow instead
- FullscreenWindow: works as expected
- ExclusiveFullscreen: switches to Windowed instead

Note: Screen.fullScreenMode is the new API first appeared in 2018.1

Comments (6)

  1. Carrmichaelll

    Jun 11, 2019 12:48

    2019 and still not working!!

  2. trothmaster

    Jan 15, 2019 17:33

    Never mind, it must be something else because a blank project works.

  3. trothmaster

    Jan 15, 2019 17:25

    This is not fixed in 2018.2.20f1

  4. trothmaster

    Jan 15, 2019 17:15

    This is not fixed in 2018.2.20f1

  5. GarethIW

    Jul 28, 2018 14:39

    I've wanted the ability to toggle between borderless/exclusive/windowed at runtime for *so long*. I was excited to see this property added.

    Except it doesn't actually do anything (2018.2.0f2)

  6. Wurstbeschleuniger

    Jun 02, 2018 01:08

    Same here ... Seems like the enums on Unity side are messed up. Did no one realize that games don't toggle windowed/fullscreen any longer?

    Thanks a lot for fixing

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.