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NullReferenceException on creation of DecalProjector
Reproduction steps:1. Download user's project and open in Unity2. Create Rendering -> DecalProjector in the scene Expected: no er... Read more
[SpriteEditor] IndexOutOfRangeException is thrown when applying changes ...
To reproduce:1. Open project2. Select 'test1' sprite3. Change its sprite mode to single, apply changes4. Change its sprite mode back... Read more
[LTSRP] Changing a shadow type in Lightweight Pipeline Asset Profile giv...
Steps to reproduce: 1) Download attached project and open in Unity2) Select " asd" Lightweight Pipeline Asset Profile in the Project... Read more
[Launcher] License management text isn't on a single line for a new user
License management sub-text isn't on a single line when the user survey is part of the launch flow. As a result, the user is unable ... Read more
Capturing the mouse with IEventDispatcher in Animator produces warning i...
Reproduction steps:1. Download user's project and open in Unity2. Open Debug -> WatchCapture3. Open Window -> Animator and add... Read more
[Linux] Editor crashes when building a game on different platform before...
How to reproduce:1. Create empty project2. Go to File -> "Build settings..."3. Select any other platform than an already set one ... Read more
"EndLayoutGroup" exception thrown on pressing Cancel button on confirmat...
There are 4 ways following which we can reproduce this bug. They are mentioned in Scenario 1, Scenario 2, Scenario 3, Scenario 4. Sc... Read more
Editor crashes on quit, while building project
Editor crashes on quitting unity when project is building. Steps to Repro:1. Create a new project2. Select "Build".3. While building... Read more
Iso camera renders the scene blue (fully in fog)
1. project uses deferred BUT when you switch to isometric - deferred cannot be used with ortho camera so editor is switched to forwa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open