Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b13
Issue ID
1021136
Regression
No
NullReferenceException on creation of DecalProjector
Reproduction steps:
1. Download user's project and open in Unity
2. Create Rendering -> DecalProjector in the scene
Expected: no errors in the console
Actual: error appears in the console
Reproduced on: 2018.1.0b10; 2018.1.0b13; 2018.2.0a8
Note:
Error message:
"NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.Rendering.HDPipeline.DecalSystem.AddDecal (UnityEngine.Transform transform, Single drawDistance, Single fadeScale, UnityEngine.Material material) (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.2-preview/HDRP/Decal/DecalSystem.cs:447)
UnityEngine.Experimental.Rendering.HDPipeline.DecalProjectorComponent.OnEnable () (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.2-preview/HDRP/Decal/DecalProjectorComponent.cs:44)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)"
2018.1.0b9 does not have Rendering -> DecalProject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment