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2
votes
Fixed

Canvas.ForceUpdateCanvases() doesn't update canvas before Camera.Render(...

uGUI

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Sep 20, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In project tab click on "New Render Texture" and make sure th... Read more

3
votes
Fixed

Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...

Input

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Sep 22, 2016

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Version/s: 5.5.0b4

Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more

0
votes
Won't Fix

Unity crashes on 'Attempt to access invalid address' when placing certai...

Scene Management

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Sep 18, 2016

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Version/s: 5.4.1f1

How to reproduce: 1. Open the attached project 2. Open repro_scene scene (you might get some script errors so just comment the line)... Read more

0
votes
Fixed

[DirectX] "Failed to create Compute Buffer...HRESULT: 0x80070057" errors...

DirectX

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Sep 22, 2016

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Version/s: 5.4.0f3

Reproduction step: 1. Open the attached project. 2. Make sure that graphics API is set to DirectX. 3. Open the "asdf" scene. - Chec... Read more

2
votes
Fixed

SplashScreen.isFinished never returns true

Graphics - General

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Sep 22, 2016

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Version/s: 5.5.0b4

SplashScreen.isFinished never returns 'true' when the splash screen is enabled in the Player Settings. Steps to reproduce: 1) Open ... Read more

0
votes
Duplicate

Remove link to subscribe to newsletter from Manual activation

License

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Sep 22, 2016

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Version/s:

Repro: 1. Lauch editor 2. Go to Unity > Manage license 3. Choose to do Manual activation 4. Save license request 5. Go to https://li... Read more

0
votes
Won't Fix

[Edge + OSX] Font rendering issue for specific font type

WebGL

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Sep 22, 2016

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Version/s: 5.5.0b5

-e: see title, other fonts work fine --works on Windows FF49 + Chrome53 --doesn't work on EdgeHTML14 + OSX FF49, Chrome53, Safari -... Read more

3
votes
By Design

Unity Standalone build stutters on 59 hertz monitors with vSync enabled

Windows

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Sep 19, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the "StutterTest2.zip" project 2. Build "Test" scene with Autoconnected Profiler setting enabled 3. Pla... Read more

0
votes
By Design

[Terrain/Batching] Dynamically batched draw calls are shown for Speedtre...

Speedtree Integration

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Sep 22, 2016

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Version/s: 5.5.0b5

Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package and open 'test' scene; 4. Go to PlayerSettings (Ed... Read more

0
votes
Fixed

Link to purchase Pro version leads to the old store

License

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Sep 22, 2016

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Version/s:

Repro: 1. Launch editor 2. Navigate to Unity > Manage license 3. Choose to do manual activation 4. Save license file 5. Click on the... Read more

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