Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0a1
2018.1.0f1
Issue ID
1033471
Regression
Yes
[GearVR] Crash occurs on specific application after quitting to Oculus Home
How to reproduce:
1. Open user attached project
2. Build and run player to Android
3. Wait for a menu to load, press Quit Game and select "Exit to Oculus Home" (Alternatively, Home button on headset can be pressed if running on non-developer mode)
Expected result: Oculus Home is shown, app exits without the crash
Actual result: Oculus Home is shown, app exits with crash
Regression introduced in - 2018.1.0a1
Reproducible with - 2018.1.0f2, 2018.1.0a1
Not reproducible with - 2018.2.0b4, 2017.4.3f1
Fixed in - 2018.1.2f1
DUT:
Samsung SM G960F*, OS:8.0.0, CPU:arm64-v8a, GPU:Mali-G72, Build:samsung/starltexx/starlte:8.0.0/R16NW/G960FXXU1ARCC:user/release-keys
Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zenltexx/zenlte:7.0/NRD90M/G928FXXS3CQL2:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment