Search Issue Tracker
Fixed in 2018.2.0f1
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1039340
Regression
No
RenderPipelineAsset derived classes not serializable when using Runtime UnityEngine in plugin
To reproduce:
1. Open the project, attached by the user (RenderPipelineAssetDLL.zip)
2. Open ClassLibrary1\ClassLibrary1.sln with Visual Studio
3. Compile configuration 'EditorUnityEngine'
4. In the project, observe that Plugins\ClassLibrary1 contains DLLRenderPipelineAsset
5. Compile configuration 'RuntimeUnityEngine'
6. In the project, observe that Plugins\ClassLibrary1 does not contain DLLRenderPipelineAsset
Expected: Plugins\ClassLibrary1 contains DLLRenderPipelineAsset
Reproduced in 2017.3.2f1, 2017.4.4f1, 2018.1.0f2, 2018.2.0b5, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment