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Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce: 1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene" 2. Inspect the materials in the scene... Read more
Locked Inspector window settings values are changed after updating anoth...
Steps to reproduce: 1. Download attached project 2. Open two Inspector windows 3. Select DLL in "Dlls" folder and lock one of the I... Read more
Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce: 1. Open the attached "AddressablesTest.zip" Project 2. Click on the AddressableAssetsData > AssetGroups > "Clothin... Read more
Prefab Mode doesn't display a blue strip indicator of change when editin...
How to reproduce: 1. Create a new project 2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text 3. Convert the object... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce: 1. Create a new project 2. On projectview right click > Create > Shader > Unlit Shader 3. Select this shader and m... Read more
[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...
Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce: 1. Create a new project 2. File > Build Setting... Read more
When an Asset Bundle is directly referencing a sprite, auto packed into ...
Reproduction steps: 1. Open "1127021" project 2. "DBeam" -> "Build" -> "Asset Bundles" -> "HD" 3. Go to Project folder -> "Build" -... Read more
Crash on ComputeBuffer::SetCounterValue when switching scene
How to reproduce: 1. Open the "Scene_Switch_Crash.zip" project 2. Open the "BasicSDFTest.unity" scene 3. Open the "Scene.unity" scen... Read more
All about bugs
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