Search Issue Tracker
[Dots] AssertionException is spammed in the Console window after opening...
Reproduction steps:1. Open the “HybridURPSamples.zip” project2. Open the “SkinnedCharacter” Scene3. Open any shader graph from the P... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when o...
Reproduction steps:1. Open the attached “IN-19962_minimized.zip” project Expected result: The project opensActual result: Unity Edit... Read more
Crash on Playable Destroy
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Press F to taunt just before the police bot hits you Reproduc... Read more
ARKit loses tracking when ARCameraBackground component is disabled
How to reproduce:1. Download the attached project2. Build and deploy to iOS3. Observe the screen Expected result: The screen is not ... Read more
Switching project branches with Unity open causes compilation to fail un...
After [https://ono.unity3d.com/unity/unity/pull-request/145172/_/scripting/update-nunit-package-2.0.3] has been merged to trunk, swi... Read more
TextureArray asset format is not converted, causing runtime artifacts on...
Reproduction steps: Open "SampleScene" in project [https://github.com/Wilfrid-Unity/test-unity-etc-texturearray-asset] Build and Run... Read more
Image ignores the UV rect parameter when a sprite is used
Repro steps: Open the attached project Open the window in Sprite Bug/Open Bug Window Observe the displayed sprites Expected Result: ... Read more
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not work...
This issue comes from a user feedback on the forum: [https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endc... Read more
[INSTABILITY]: PropertyDrawerTests.DropdownOptionDataListDrawer_IsVisible
[https://instability-analytics.prd.ds.unity3d.com/instabilities/1843809/?period=30&test=DropdownOptionDataListDrawer_IsVisible&a... Read more
Unity builds not deterministic when using a different machine or a float...
Zendesk: 1375743Jira (previous): LIT-1973Slack discussion here The customer reports that building the project results in project fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS