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Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce: 1. Create a new... Read more
Rectransform values are not driven by GridLayerGroup when gameobject wit...
To reproduce: 1. Open project 2. Open "testScene" scene 3. Duplicate "ButtonWithImage" GameObject (With "Image (Script)" component)... Read more
Updating a RectTransform's "position" value no longer updates the anchor...
To reproduce: 1. Open project 2. Open "scene" scene 3. Select "Image" gameobject in Hierarchy 4. Play scene 5. Cube moves, but "Pos ... Read more
GL.Clear method alpha color parameter does not work
It does not matter what alpha value the color passed to GL.Clear has. The result is always the same and the spinning object does not... Read more
Incorrect results when calling SetActive on WP8 emulator
Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce: 1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line t... Read more
GUILayout defaults to ExpandHeight on Windows Phone 8 Emulator
Steps to reproduce: 1. Create script with the following lines: void OnGUI() { GUILayout.BeginArea(new Rect(80, 10, Screen.width -... Read more
Creating an asset produces an error and crashes the editor
Open the Example1.scene; the repro steps are: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save ... Read more
AddObjectToAsset doesn't serialize an object inside the asset
Open the Example1.scene; do the following: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save the... Read more
Incorrect referencing in the scene file after creating an asset
Open the Example1.scene; do the following: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds