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[2DRectMask] After changing state of 2DRectMask scene has to be reloaded...
Steps to reproduce: 1. Open attached project 2. Open scene "2D RectMask Repro" 3. In hierarchy, expand Canvas and select Button 4. ... Read more
Flickering UI and randomly changing sprites when enabling/disabling imag...
Reproduction steps: 1. Open attached project. 2. Open an play "FlickerScene" scene. 3. Notice a flickering UI and randomly changing ... Read more
Substances remain "isProcessing"/"Generating" forever
To reproduce: 1. Open attached project 2. While some substances are still busy processing (the provided in-scene UI will show you) ... Read more
[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Play the scene and pay attention to the playback speed 4. Now... Read more
WWW.GetAudioClip outputs an empty error message in console
Reproduction steps: 1. Open the attached project 2. Open scene "New Scene" 3. Play 4. Notice that console outputs an empty error mes... Read more
[OSX] Crash when Zooming or Full screening the editor
How to reproduce: 1. Open attached project (repro.zip) 2. Open scene test.unity 3. Play scene 4. Go to Window -> Zoom - Unity cras... Read more
render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro: --open attached project (see ... Read more
[VS] Searching in documentation in VS2015 leads to Online docs, but conc...
Searching in documentation in VS2015 leads to Online docs, but concrete look-up leads to local docs To repro: 0. VS2015 is set as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3