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[IL2CPP] WeakReference causes memory leak in .NET 3.5 builds
Steps to reproduce:1. Open user attached project2. Build and Run IL2CPP .NET 3.5 build on your device3. Tap "Test 1" and notice Mono... Read more
Error appears when calling Texture2D.SetPixels32() with a texture that h...
Reproduction steps:1. Open the attached project "2018BugReport.zip";2. Open the TestScene;3. Enter a play mode. Expected results: Th... Read more
[Anima2D] - Project does not open correctly
Anima2D project no longer opens correctly in 2018.2.0a1. The project was last updated in 2018.1.0f2. Steps to reprocuce. - Open the ... Read more
Dragging the scene into the hierarchy crashes the Editor in BakeJobAddIn...
To reproduce: 1. Open the project, attached by the user (RPG.zip)2. Drag the Assets/3rdPerson+Fly/Scenes/3rdPerson+Fly scene to the ... Read more
FontData alignment attribute cannot be set when using Scriptable Object ...
To reproduce:1. Open project2. Click RMB in the project view, select Create-> Scriptable Object Text3. Click on a created Scripta... Read more
"Base Terrain" and "Tree & Detail Objects" settings do not synchronize o...
"Base Terrain" and "Tree & Detail Objects" settings do not sync on another terrain using the same terrain data in the same scene... Read more
Updating terrain resolution (length/width), tree's position is not synce...
On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in th... Read more
UI Text doesn't clear from the screen each frame
To reproduce: 1. Open the project, attached by the user (Tapper2018.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe ... Read more
[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output