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Falling Rigidbody causes particles to faster when 'Emitter Velocity' is ...
How to reproduce: 1. Open attached project "Bug Reporting.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe "Rigidbody Tra... Read more
Loading Prefab in InitializeOnLoad returns null when it contains compone...
To reproduce: 1. Open attached project ('case_1254464.zip') 2. Observe the Console window Expected result: Message 'Load: exists(Tr... Read more
Project settings Localization Window breaks when fields are expanded
https://fogbugz.unity3d.com/f/cases/1254070/ How to reproduce: 1. Open the attached project 2. Open the Localization Settings (Edit... Read more
NullReferenceExceptions are thrown on Bolt install or project upgrade
NullReferenceExceptions appear in the log when using Unity 2019.4.0f1 for the first time with Bolt 1.4.12. These exceptions can be c... Read more
[iOS] Append and Replace build fails when trying to access a non-existen...
How to reproduce: 1. Create a new project 2. Navigate File > Build Settings 3. Switch Platform to iOS 4. Build for iOS 5. Build agai... Read more
Asset Store 'Complete Projects' overwriting Project Settings with no war...
How to reproduce: 1. Create new project 2. Open Window -> Asset Store (this will open up a browser) 3. Search for "Particle Pack" (... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce: 1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project 2. Open the Scenes/SampleScene ... Read more
[2D] The naming convention is different for Hexagon sprite in a Hierarch...
Hexagon sprites name is displaying as "Hexagon-Flat Top" and "Hexagon- Pointed Top" in GameObject menu and as "Hexagon Flat -Top" an... Read more
[HDRP] Lift, Gamma, Gain wheel snaps to top left
Regression that was introduced between 7.3.0 and 7.4.1. Reproduces in staging 2020/06/12 1) Add Lift, Gamma, Gain override to any ... Read more
[XR][XR Interaction Toolkit] Controller connection interruptions disable...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. After the app launches connect the headset to an Oculus Link su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time