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[Particles] Prewarm can exceed Max Particles limit
1) Create Particle System 2) Set Prewarm to true 3) Set Max Particles to 1 4) Set Emission Rate over Time to 1 million 5) Write a sc... Read more
EntityManager.CopyAndReplaceEntitiesFrom throws AssertionException
How to reproduce: 1. Open the attached project("Haven.Unity.zip") 2. Load "UnityBootstrap" scene 2. Enter Play mode 3. Wait a few se... Read more
[URP] NullReferenceException error is thrown on clicking "Open in LookDe...
Unable to open LookDev window along with NullReferenceException error is thrown on clicking "Open in LookDev window" button in the I... Read more
[Terrain] Channel Remapping dropdown does not expand on clicking on its ...
Channel Remapping dropdown does not expand on clicking on its text in Mask Map under Terrain Layer. Steps to repro: 1. Create a new... Read more
[HDRP][Compositor] Objects of the Hierarchy are deleted with errors on u...
All objects of the Hierarchy are deleted along with MissingReferenceException on undoing after adding Input filters in Basic(Built-i... Read more
[HDRP][Compositor] The compositor was disabled due to a validation error...
The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (Built-in) scene. Steps to repro: 1... Read more
Project's Library gets corrupted when having a custom "Motion Vectors" S...
How to reproduce: 1. Open a new project 2. Create a Shader in the Project window (Create > Shader > Unlit Shader) 3. Go to Edit > Pr... Read more
[Caching Shader PP] Compute shader does not save its "Preprocess only" s...
Compute shader does not save its "Preprocess only" state. Steps to repro: 1. Create a new project. 2. Edit > Project Settings > Edi... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0. Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495 VFX graph 10.X ... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce: 1. Open the attached case named "Case_1284358" 2. In the project window open the VFXReporting folder 3. Try openin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset