Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0-preview.54
Issue ID
1285352
Regression
No
[HDRP][Compositor] The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (BuiltIn)scen
The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (Built-in) scene.
Steps to repro:
1. Create a new HDRP project.
2. File > New Scene > Select > Basic (Built-in) scene.
3. Windows > Render Pipeline > Graphics Compositor.
4. Enable Compositor.
Actual Result:
The compositor was disabled due to a validation error is thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0b8, 2020.2.0a15 with Package Version 10.0.0-preview.27, 9.0.0-preview.54, 9.0.0-preview.33.
Note: Empty(Built-in) scene option is available from 2020.2.0a15.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
The compositor was disabled due to a validation error in the configuration.
UnityEngine.Rendering.HighDefinition.Compositor.CompositionManager:Start () (at library/packagecache/com.unity.render-pipelines.high-definition@10.0.0-preview.27/runtime/compositor/compositionmanager.cs:326)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The type selector in the UI Builder does not display primitive types when trying to select one in the "Select Type…" window
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
Resolution Note (fix version 10.1):
Fixed in package version 10.1.0