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[iOS] Robotic echo from the microphone audio when 'DSP Buffer Size' is s...
Reproduction steps:1. Open the attached project.2. Go to 'Edit->Project Settings->Audio' and set the 'DSP Buffer Size' to 'Bes... Read more
[Metal] Depth&Stencil attachments of the system frame buffer could not b...
To reproduce:1. Open user's attached project2. Build "MainScene" for iOS3. Open Xcode project and in build settings set Bitcode to N... Read more
[LWRP] WebGL does not work correctly
Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce:1. Create new Project > Select LWRP... Read more
[Win] Editor stuck in endless "Hold on compiling scripts ..."
-e: see title, starts in 2018.2a3 -repro:--open attached project with latest 2018.2--alt+tab away--switch back to Unity--NOTICE it w... Read more
[Enlighten] Lightmap UVs have incorrect offsets after entering into play...
Steps to repro: 1. Open attached project and 'Room_A' scene;2. Open Lighting window (Window>Lighting>Settings);3. Generate lig... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happenedWhen switching between "In Proj... Read more
[PLM] Texel validity visualization is sometimes only shown for some ligh...
Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more
[Polybrush] Normals are not updated when modifying a mesh
Steps to reproduce:1. Open user attached project2. Click Tools -> Polybrush -> Polybrush Window3. Paint on the selected mesh4.... Read more
[MSE] "Bake paused in play mode" incorrectly appears in progress bar aft...
When entering into play mode with additively loaded scenes in the Hierarchy, "Bake paused in play mode" text incorrectly appears in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned