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Editor silent crashes when SpriteShape Profile with more than 67 sprites...
Reproduction steps: 1. Open the attached project named "Case_1118394" 2. Apply "68SpritesPerAngle" shape profile to the SpriteShape ... Read more
Mismatch between assembly filename and metadata assembly name breaks Scr...
How to reproduce: 1. Open the user's project 2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject dicti... Read more
Memory Leak in MonoScript is caused by creating a nested Class that is i...
How to reproduce: 1. Download the user-submitted script(MemoryTest.cs) 2. Create a new Unity project 3. Import and attach the script... Read more
The Sorting Orders of Animated SkinnedMeshRenderers are not Animated in ...
When importing an Animation from a Project earlier than 2018.2.7f1, the Sorting Orders of animated SkinnedMeshRenderers are supposed... Read more
[Regression] WebGL GC.Collect crash on scene load on 2018.2 with message...
How to reproduce: 1. Download attached project 2. Change Platform to WebGL 3. Press Build and Run Actual result: Scene is not loade... Read more
[GPU PLM] AI denoisers do not work with GPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Lighting Settings window and make sure tha... Read more
[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...
Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro: 1. Create a new pro... Read more
[CPU PLM] OpenImage AI denoiser produces artifacts with CPU PLM
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Lighting Settings window and make sure tha... Read more
[Windows Editor] Alpha 9 key pressed always return alpha 8 key
When i pressed on Alpha 9 keys, Input Debug and Game (In Editor, Build) always pressed the alpha 8 and not alpha 9. Read more
[ShaderGraph] Inputs/outputs are duplicated when converting nodes with 2...
Repro: 1. Create a new ShaderGraph 2. Add an Add node 3. Pipe the output of the Add node to 2+ input slots on the Master Node 4. Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects