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[iOS][Win10][WP8.1][Matchmaker] Matchmaker fails with native code on 5.4
To Reproduce: 1. Build and run the app on iOS. 2. Enter some name for the match and click Create. 3. Observe that when CreateMatch ... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub stat... Read more
[Editor] <ENTER> unsuccessful at updating serialized field within a publ...
"If I create a public array and serialize the field, I cannot move the property anywhere past 0, or it will revert to the previous p... Read more
[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...
Steps to repro: 1. Open Unity; 2. Add Terrain component (GameObject -> 3D Object -> Terrain); 3. Go to any Inspector's tab of Terra... Read more
[ui] 'OutOfMemoryException: Out of memory' and Crash when using tiled im...
1) Create a new Canvas. 2) Set the reference pixels in the Canvas scaler to 0 3) Add an image 4) Select an image, any image will do ... Read more
[VR] Water reflections are offset using Split-screen VR mode
Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This probl... Read more
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps: 1. Open attached project with debug build of editor/player in d3d11 mode. 2. Notice, that kMaxSupportedTextureUn... Read more
[Canvas] When scaling World Space Canvas from zero its child UI elements...
Steps to reproduce: 1. Open attached project using Unity 5.1 2. Open scene "main" 3. Run it 4. Notice that bottom Canvas is enlarge... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.1 2. Download attached FBX file and import it 3. Notice error in console th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel