Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p3
Issue ID
767884
Regression
No
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps:
1. Open attached project with debug build of editor/player in d3d11 mode.
2. Notice, that kMaxSupportedTextureUnits exceeds 32 texture units and there is no other checks or errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment