Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p3
Issue ID
767884
Regression
No
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps:
1. Open attached project with debug build of editor/player in d3d11 mode.
2. Notice, that kMaxSupportedTextureUnits exceeds 32 texture units and there is no other checks or errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Add comment