Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p3
Issue ID
767884
Regression
No
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps:
1. Open attached project with debug build of editor/player in d3d11 mode.
2. Notice, that kMaxSupportedTextureUnits exceeds 32 texture units and there is no other checks or errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment