Search Issue Tracker

Fixed in 5.4.0

Votes

0

Found in

5.3.1p3

Issue ID

767884

Regression

No

Memory corruption when exceeding kMaxSupportedTextureUnits

Graphics - General

-

Reproduction steps:
1. Open attached project with debug build of editor/player in d3d11 mode.
2. Notice, that kMaxSupportedTextureUnits exceeds 32 texture units and there is no other checks or errors.

Add comment

Log in to post comment