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OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more
[Windows] Selecting prefab in Project window crashes the editor
The crash can happen with either of these two stack traces: Object::GetInstanceID GizmoManager::BuildGizmosFromGameObjectRecursive ... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more
[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...
Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more
Unity crashes after a deactivated child with rigidbody is unparented, it...
How to reproduce: 1. Open attached project "RigidBodyCrash.zip" and scene "HardCrash" 2. Enter Play mode 3. Unparent child called "... Read more
[ShaderGraph] Multiply Bug. Zeroing components in code generation
Generation of multiply code is zeroing out some components 1. Create a new ShaderGraph 2. add a Color node 3. feed that into a mult... Read more
[DirectX 12] Editor crashes on Removing Direct3D12 Windows Graphics APIs...
Editor crashes on Removing Direct3D12 Windows Graphics APIs from list Steps to reproduce: 1. Create a new project 2. File > Build S... Read more
[Package Manager] In App Purchasing package disappears from Package list...
In App Purchasing package disappears from Package list on Update to 2.0.6 Steps to repro: 1. Create a new project 2. Window > Packa... Read more
Particles with large lifetime are not being removed from array when rema...
How to reproduce: 1. Open attached project (Repro.zip) 2. Make sure Start Lifetime isn't set to Infinity 3. Enter Play Mode Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects