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Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce: 1) Download attached project 'delme012345.zip' and open in Unity.2) Build and run project on a device.3) Compare... Read more
[Performance] Changing text color through animation is extremely slow co...
To reproduce: 1. Open attached project2. Open the profiler3. Open the scene "Scene_With_Issue"4. Play the scene5. Press one of the U... Read more
NamedPipeClientStream freezes/crashes editor when entering or leaving pl...
Steps to reproduce:1. Launch ConsoleApplication release2. Open unity project3. play scene 'Main'4. stop and enter play mode for a fe... Read more
[WSA] Universal 8.1 with generated C# projects fails to deploy
Steps to reproduce:1. Open any project2. Build WSA Universal 8.1 SDK project with enabled C# projects3. Open VS solution and try to ... Read more
Rigidbody2D with interpolation set to interpolate has wrong rotation whe...
Steps to reproduce: 1. Open attached project2. Open scene "Rotate Test"3. Run scene4. Click any of the Rotate buttons and notice tha... Read more
Browser Out of memory error when loading asset bundles
-e: Firefox 32-bit ran out of memory with the following error, when loading an asset bundle:"The browser could not allocate enough m... Read more
[iOS] Texture sampling incorrect on iPhone 6
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the build on a device via Xcode.4) Press the 'Bigger' UI but... Read more
Rotating device while calling TrailRenderer.Clear() will result a crash ...
1. Build & Deploy my attached project to iOS 9 device.2. In-game enable Call Clear() checkbox3. Right after that rotate deviceNo... Read more
Audio assets are significantly larger in runtime memory compared to olde...
Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce:1. Open attached project2. Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld