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[Timeline] After copy pasting the track group, seeking the original one ...
To reproduce:1. Open user's attached project ("TestTimelineCP.zip")2. Open "main" scene3. In hierarchy window select "Cube A"4. In t... Read more
Post processing profile doesn't reflect change in Inspector in Play mode
Repro:1.Use the project attached.2.Open the Sample Scene.3.There's a simple script that swaps between 2 PP profiles in playmode on p... Read more
Specular Legacy Shader issue with TAA
Repro:Open the Cample scene of this project or :Create a really shiny Specular Legacy ShaderAdd a Post Processing Layer and select A... Read more
World Space Canvas position is ignoring Root Motion when animating Canva...
To reproduce:1. Open my attached project2. Enter Play mode Expected: canvas transform is affected by root motionActual: canvas posit... Read more
[LWRP] Errors thrown after deleting ShaderGraph package and reimporting ...
1. Open attached "TestErrors" project2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip)2. Open the "scene" scene3. Enter Play mode4. Select ... Read more
A field in the Collider2D component is highlighted after "Use Auto Mass"...
To reproduce:1. Open QA's attached project2. Select Cube gameobject3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Expecte... Read more
[Mobile] Rotation-related flicker using Screen.orientation
Reproduction steps:1. Open the attached project.2. Build it to a device (iOS preferably).3. Swap between 'Portrait' and 'PortraitUps... Read more
WaitForEndOfFrame is not executed when using the Editor frame-step
Reproduction steps:1. Open the attached project "DebugUpdateOrder.zip";2. Open the example scene;3. Enter a play mode and observe th... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce:1. Open my project attached2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both particle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets