Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.1p4
Issue ID
1014959
Regression
No
[Timeline] After copy pasting the track group, seeking the original one causes lagging
To reproduce:
1. Open user's attached project ("TestTimelineCP.zip")
2. Open "main" scene
3. In hierarchy window select "Cube A"
4. In timeline window copy its track group
5. Select "Cube B"
6. Paste copied track
7. Attach Cube B animator to the copied track
8. Notice that moving the white marker on Cube B timeline is smooth
9. Repeat step 7 on Cube A
Expected result: Moving the marker on Cube A should be also smooth
Actual result: Moving the marked on original track (Cube A) is very laggy
Reproduced with: Unity 2017.1.3p2, 2017.2.2p2, 2017.3.2f1
Not reproducible with: 2018.1.0b12, 2018.2.0b5
OS: Mac OS X 10.13.3 (17D102)
Wasn't able to reproduce on Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #979587