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Mecanim and SimpleAnimation playables do not apply animation on their fi...
Reproduction steps:1. Open the attached project "New folder.zip";2. Open the FirstFrameTest scene;3. Press "Pause" and then "Play" b... Read more
[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight ...
Left eye is not rendered when built for iOS in Lightweight RP for VR. Steps to Reproduce: 1. Launch editor with Lightweight RP for V... Read more
UnsafeUtility.PinGCObjectAndGetAddress fails to pin managed array data
Steps to reproduce:1. Open attached "PinArray.zip" Unity project2. Enter Play mode Expected results:The array is pinned and "5" is p... Read more
Switching between animations while they animate on a specific project cr...
To reproduce:1. Open repro project(link in edit)2. Open and play 'KPD'scene3. Press C key4. Using WASD move right character hand(wit... Read more
Selecting .jpg files with .bytes extension crashes Unity if .NET 4.x bac...
Reproduction steps:1. Open the attached project "BugReport - .jpg.bytes crash.zip";2. In the Player settings, make sure that the bac... Read more
[Template] Editor throws exception "OpenVRError" in LightWeight RP for V...
Editor throws 'OpenVRError' exception in play mode in lightweight RP for VR. Steps to Reproduce: 1. Launch the editor in Lightweight... Read more
UnityWebRequest.isDone is always false on iOS device after calling reque...
To reproduce:1. Open users attached project "getassetbundle-crash.zip"2. Build for iOS3. Run the project from Xcode to an iOS device... Read more
[Particle System] Increasing memory usage between each version
Steps to reproduce:1. Open user attached project2. Open profiler and play the scene3. Select the Memory Usage tab4. Choose the "Deta... Read more
Vulkan renderer doesn't handle V Sync quality settings correctly
The Vulkan renderer seems to produce undesired behaviours when V Sync Count is set to anything but Don't Sync. These behaviours don'... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip)2. Build and run the project3. In Memory Profiler window, press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI Toolkit rendered text breaks when toggling FontWeight styles through code
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- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names