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[Quest] Editor crashes when Oculus link is enabled and entering Play Mode
Steps to reproduce:1. Open the attached user's project "BeatBoxer.zip"2. Make sure you have Oculus link enabled3. Make sure either O... Read more
[WebGL] WebGL throws an incorrect error when importing a too small audio...
Reproduction steps: Create WebGL project Import attached file “1023samples.wav“ Observe Console Expected results: Error thrown “Poss... Read more
System using 'Runtime mode' has more particles and looks differently
Repro steps: Import the attached project and open the VFXURPLit scene Open the LitURP VFX and observe the number of particles in the... Read more
In Samples SimpleAR scene Pause and Resume buttons prevent further Plane...
SummaryUsing the SimpleAR scene when I navigate in Game view using AR Simulation, if I click the Pause button then Game view will be... Read more
Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more
Editor crash on "Transform::UpdateTransformAccessors" when exiting Play ...
How to reproduce:1. Open the attached project2. Play the "Init" scene3. LMB through "English", "Initializing", "New Game 0", "Loadin... Read more
Using DestroyImmediate in the Editor when prior to this calling DetachCh...
To reproduce:1. Open attached project2. Open SampleScene3. Enter Play Mode4. Leave Play Mode Reproducible with: 2017.4.24f1, 2018.3.... Read more
Input doesn't get registered when pressing WASD or Arrow keys
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode3. Try pressing WASD keys and then Space key Expected re... Read more
IndexOutOfRangeException when generating Stack Camera
How to reproduce:1. Create a new project2. Create an Empty GameObject and attach the user's provided script to it3. Observe the Cons... Read more
Switching between debug and release mode multiple times is not handled c...
Reproduction steps: Open the user’s attached project Open the “SampleScene” Scene Open file Test.cs in Visual Studio Put a breakpoin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings