Search Issue Tracker
Press and hold counts as a click when the press and hold is after a click
Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Console4. Press on the screen and hold, notice that th... Read more
Sprite Atlases can't be loaded when pre-loading them, then switching sce...
How to reproduce:1. Open the attached user project2. Open Scene “Startup“ (Assets/Scenes)3. Enter Play Mode4. Press “UP“ twice, “SPA... Read more
Custom Style expands incorrectly when expanding the Custom Style
How to reproduce:1. Open the attached user project2. Select the “EnemyDesignerSkin“ GUI Skin (Assets/resources/GuiStyles/EnemyDesign... Read more
2D GameObjects become invisible when enabling the "Depth/Stencil Buffer"...
How to reproduce:1. Open the attached user project2. Open Scene “OverlayCamera_NG”3. Observe the Game View Expected result: All Game... Read more
Build fails to open in Fullscreen in both displays when building a proje...
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Build is in fullsc... Read more
Triangle-shaped patch obscures the Wireframe in the Scene View when Shad...
How to reproduce:1. Open the attached project “WireframeBug_11199“2. Open the “SampleScene“ Scene (Assets/Scenes)3. Select the “URP-... Read more
Highlight effect is rendered incorrectly when "Rendering Path" option "F...
How to reproduce:1. Open the attached user project2. Open “Bug“ Scene (Assets/Scenes)3. Select the “URP-HighFidelity-Renderer” asset... Read more
Quaternion values obstruct other values in the Inspector when shrinking ...
How to reproduce:1. Open the attached project “QuaternionIssue.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Select the “QBUG“ G... Read more
"InitializeOnLoad" method runs before Asset Database is ready when reimp...
How to reproduce:1. Open the attached user project2. Select the Assets folder, right-click on the folder and press “Reimport All“ Ex... Read more
Errors appear in the Console when selecting a GameObject with the "Play...
How to reproduce:1. Open the attached user project2. Open Scene “Default“ (Assets/Scenes)3. Select the child GameObject “Player“ of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS