Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.10f1
Issue ID
UUM-16594
Regression
No
2D GameObjects become invisible when enabling the "Depth/Stencil Buffer" and using multiple Cameras
How to reproduce:
1. Open the attached user project
2. Open Scene “OverlayCamera_NG”
3. Observe the Game View
Expected result: All GameObjects are visible
Actual result: The Child GameObjects of the “Overlay Camera“ Camera are invisible
Reproducible with: 2021.3.10f1, 2022.1.0a16
Not reproducible with: 2022.1.0b1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Can’t test with: 2020.3.39f1 (Errors in the Console)
Reproduced on: macOS (12.5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
Resolution Note:
Closing as Won't fix due to 2021.3 reaching it's EOL. Please upgrade to 2022.3 or later version where the bug is already fixed.