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Fixed in 2022.2.0b3
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a3
Votes
0
Found in
2022.2.0a16
2023.1.0a1
Issue ID
UUM-16590
Regression
Yes
Triangle-shaped patch obscures the Wireframe in the Scene View when Shading Mode is set to "Shaded Wireframe" and "Rendering Path" is set to "Forward"
How to reproduce:
1. Open the attached project “WireframeBug_11199“
2. Open the “SampleScene“ Scene (Assets/Scenes)
3. Select the “URP-Balanced-Renderer” asset (Assets/Settings/URP-Balanced-Renderer)
4. Change the “Rendering Path” option from “Deferred“ to “Forward“ in the Inspector
5. Change the Shading Mode to “Wireframe Shaded“ in Scene view
6. Observe the “SplineTest“ GameObject in Scene view
Expected result: The shaded wireframe is rendered correctly
Actual result: The shaded wireframe is rendered incorrectly (there is a triangle-shaped patch in the mesh where the shaded wireframe isn’t rendered)
Reproducible with: 14.0.3 (2022.2.0a16, 2022.2.0b2), 15.0.0 (2023.1.0a1, 2023.1.0a2)
Not reproducible with: 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.13f1), 14.0.3 (2022.2.0a15, 2022.2.0b3, 2022.2.0b5), 15.0.0 (2023.1.0a3, 2023.1.0a6)
Can’t test with: 10.10.0 (2020.3.38f1) (Mesh is flat and pink)
Reproduced on: macOS (12.5)
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Resolution Note (fix version 2023.1):
Issue is verified by QA in 2023.1.0a3.