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Fixed

Votes

0

Found in

2020.3.39f1

2021.3.10f1

2022.1.17f1

2022.2.0b8

Issue ID

UUM-16596

Regression

No

Build fails to open in Fullscreen in both displays when building a project that uses Multiple Displays

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How to reproduce:
1. Open the attached user project
2. Build And Run (File > Build And Run)

Expected result: The Build is in fullscreen on both displays and both buttons are clickable
Actual result: The Build works fine on the first display, but on the second display the window is smaller than expected and the button is not clickable

Reproducible: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a1, 2023.1.0a9
Not reproducible with: 2023.1.0a10, 2023.1.0a12

Reproduced on: macOS (12.5)

Note: After changing anything in the project and saving, then rebuilding, the first time Unity will work fine, but after rebuilding (without changing anything) or re-opening the Build the Issue reoccurs

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