Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.39f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
Issue ID
UUM-16596
Regression
No
Build fails to open in Fullscreen in both displays when building a project that uses Multiple Displays
How to reproduce:
1. Open the attached user project
2. Build And Run (File > Build And Run)
Expected result: The Build is in fullscreen on both displays and both buttons are clickable
Actual result: The Build works fine on the first display, but on the second display the window is smaller than expected and the button is not clickable
Reproducible: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a1, 2023.1.0a9
Not reproducible with: 2023.1.0a10, 2023.1.0a12
Reproduced on: macOS (12.5)
Note: After changing anything in the project and saving, then rebuilding, the first time Unity will work fine, but after rebuilding (without changing anything) or re-opening the Build the Issue reoccurs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-501