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Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
Angry Bots with all image effects crash when resumed on WP8
To reproduce: 1. Build and run the attached project on a WP8 device 2. Once angry bots are loaded hit the windows key to pause the g... Read more
MaterialPropertyDecorator Header(text) fails to create any headers with ...
To reproduce: 1. Open attached project 2. Select material 3. Notice that header containing only numbers has failed to create Read more
[WP8.1] Several issues with image effects on WP8.1
To reproduce: 1. Create a new project with angry bots and image effects 2. Attach the described image effect, build and run - inspec... Read more
[WP8] Cannot export VS silution on 5.0.0a7
Create an empty project. Select build target as WP8. Build and run - an error is thrown. Regression since 5.0.0a6 Read more
Canvas doesn't temporarely resize game view accordingly when dragging on...
1. have canvas with button in scene 2. drag on canvas border to see how it looks in game view 3. gameview doesn't change accordingly Read more
PointInRectangle does not return correct results
Steps to reproduce : - import the project attached - open the scene - press play - click on the "non-white" half of the screen and ... Read more
SampleAnimation no longer member of GameObject - not caught by automated...
-e: the method SampleAnimation is no longer a member of GameObject which stops AngryBots form compiling -repro: --import AngryBots ... Read more
The "Path" view when searching objects in the Hierarchy is not displayed
Steps to reproduce : - create a new project - create a Cube in the Hierarchy - search for "Cube" - select the cube and notice the p... Read more
"Scale" is not disconnected from prefab upon instantiation
Steps to reproduce : - import the project attached - create a cube in the Hierarchy - drag it to the project browser to make it a p... Read more
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