Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0f2
Issue ID
1039442
Regression
No
Crash on GC_push_stack_for when using Profiler and Profiler.BeginThreadProfiling
How to reproduce:
1. Open the attached project
2. Open the "SampleScene" scene
3. Press Play
4. Open the Profiler
5. Select Timeline tab inside the Profiler
6. Expand "My threads"
7. Wait a little bit if Unity doesn't crash instantly
Actual result: Unity crashes with a Fatal error in GC: GetThreadContext failed.
Reproducible with: 2018.3.0a1, 2018.2.0b5, 2018.1.1f1, 2017.4.3f1, 2017.3.2f1, 2017.3.0a5.
Notes:
Sometimes the same crash happens randomly without pressing any tabs, or sometimes it takes longer and requires just pressing tabs again and again. (But the crash is 100%)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Initialization Mode" and "Update Mode" drop-downs are not localized in the Custom Render Texture asset
- Switching Graphics Default or DevLook Profile to “NightSkyRenderingSettings Profile” throws “KeyNotFoundException” error in the Console window
- Section separator renders in the wrong place in Search Journaling and Archetypes windows
- [D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12
- Search Journaling window link to Journal Manager documentation isn’t working
Add comment