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Application crashes on ART runtime with script incompatibility
Application crashes on android device while using ART runtime. Works normal on Darvik runtime. Tested with Google Nexus 4 with andro... Read more
TextGenerator reports incorrect line height if new line escape character...
Open scene Test in the attached project and press Play. Notice the line heights reported in the Console. Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an incorrect value, every time you re-save the shader, if you use a WebCamTexture. To... Read more
Adding a sub-asset by code breaks an icon and the Inspector view
To reproduce:1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'pa... Read more
GUIHierarchy does not hide objects
1. Open the attached project2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures3. Switch to GUIHierarchy in th... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from d... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:1. Open project "REPRO" with 4.3.4f12. In the project navigate to Avatar > AvatarCTRL and open the animator window, ... Read more
Seeking audio track preview at the very right border produces an invalid...
1. Open or create a project with audio file2. Select the audio file. Make sure Inspector is visible3. Click on its preview to play i... Read more
Create Other has an empty field between Sprite and Audio Reverb Zone
To reproduce:1. Create a new project2. Navigate to GameObject > Create Other3. Notice a small space between Sprite and Audio Reve... Read more
Crash after closing asset store window
To reproduce:1. Create a new project2. Open the asset store and wait for it to load3. Close the asset store4. Wait a bit.5. Crash! I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used