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SystemInfo.supportsComputeShaders returns true on Windows when launched ...
Steps to reproduce: 1. open User's attached project 2. attach script "supportsCompute" to one of the game objects 3. check Console ... Read more
[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS using Metal as Graphics API. 3) Run the build on a device via Xco... Read more
NullReferenceException when using EditorWindow.mouseOverWindow.
How to reproduce: 1. Open user attached project. 2. Open scene 'hgf' 3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more
Using ICE Creature Control asset for animation and calling getActionCont...
Steps to reproduce: 1- enter the Scene named "TestAction". 2- run the scene 3- keep clicking key "Alpha1" - unity will crash. Prob... Read more
[VR] VR-Splash affects start awake order
Reproduction steps : 1. Download and open attached project 2. Build with virtual reality supported, including all scenes 3. Run the ... Read more
[Standalone] Cursor.visible = false is still visible on secondary monitor.
How to reproduce: 1. Open attached project 2. Build standalone version of 'Test Map' scene 3. Launch build (Preferably with shortcu... Read more
RectMask2D stops masking the object when Pivot X is zero and mask's widt...
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "RectMaskIssue". 3. Select game object name... Read more
KeyNotFoundException on adding prefab to the scene
Reproduces on both Mac and Windows On adding new created prefab to the scene we get: "KeyNotFoundException: The given key was not p... Read more
Missing a way to read/get VectorArray after using SetVectorArray
Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fu... Read more
Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...
editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more
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