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Animation event is triggered multiple times at low frame rate
Step to reproduce the issue:1. Open attached project.2. Open scene named "DoubleFiringEvent".3. Open the "Animation" window and in t... Read more
Changing display resolution on Windows standalone deforms full screen pl...
How to reproduce: 1. Open the attached project and the only scene in it.2. Build for Windows standalone using default settings.3. Ru... Read more
[MSE] Scene management is not initialized when OnEnable is called for Ed...
How to reproduce: 1. Open the attached project and notice two scenes are open.2. Clear the console and close "Windowm8" window if it... Read more
Importing platform specific plugins (Plugins/[platform]) subfolder's "pl...
Reproduction steps:1) Create an empty project2) Download and import "Google Play OBB Downloader" asset (https://www.assetstore.unity... Read more
[Android] Transition from lock screen to game sometimes corrupts Render ...
Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity.2) Build and run project on a device.N... Read more
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
Reimporting specific prefab crashes editor
How to reproduce:1. Create a new project2. Drag and drop the attached prefab SR_Camera3. Select it4. Unity crashes Tested Win7Reprod... Read more
duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif):1. Open attached project "test08.zip"2. Open "test" scene3. Select "Cube (1)/Sphere"4. Add "red" m... Read more
[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In game view, make sure that Maximize on play is checked and ent... Read more
Closing Unity after minimising and maximising it results in a crash
Steps to reproduce:1. Open attached project or create a new one.2. Right after project finishes loading up minimise it3. maximise it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window