Search Issue Tracker
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce:1. Open attached project "Case_1008518-project".2. Open Scene1.3. Press on Cube and open Animator window.4. Create ... Read more
IEnumerable<T>.Contains(null) returns False when Array has a null object...
Steps to reproduce:1. Open attached “ContainsNull.zip” Unity project2. Open “Default” scene3. Enter Play mode4. Observe Console wind... Read more
UI elements with ContentSizeFitter get misplaced
Reproduction steps:1. Open the attached project "WorldSpaceText.zip";2. Open the main.unity scene;3. Enter a play mode. Expected res... Read more
Emission value field is missing from the Material settings
To reproduce:1. Open a new project2. Create a new Material3. Select it and check the Inspector tab Expected result: The Emission val... Read more
Assertion ''(int)indices[kStaticLightmap] + staticOffset >= 0' is shown ...
Steps to repro: 1. Create a new project;2. Add a cube gameobject;3. Mark the cube as static in the Inspector;4. In the Lighting Wind... Read more
Depth render texture dissapears in OnRenderImage() or OnPostRender() on ...
To reproduce:1. Open attached project;2. Open "test" scene (you'll see 3 game objects: Cube references a depth render texture in its... Read more
[UnityTestRunner] -editorTestsFilter & -editorTestsCategories command li...
Steps to reproduce:1. Extract attached project2. Open Unity with arguments (Edits below)3. Observe the TestResults file (TestResults... Read more
UnityEngine.XR.InputTracking events do not report some nodes and fire ev...
Note: This issue first regresses in 2017.1.0b7. In this editor, UnityEngine.XR does not exist yet - it is still named UnityEngine.VR... Read more
RaycastHit.TextureCoord returns incorrect values if object has a negativ...
Steps to reproduce:1. Open attached "QuadTextureCoord.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Observe Console log... Read more
Preview Prefab does not update when changing Mesh
Preview Prefab does not get updated when changing Mesh Repro: 1. Sellect Cube prefab in project window.2. Change in Inspector window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- List item remains highlighted when selecting field in another item
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window